This game project developed at Swinburne University in collaboration with a group of eight students,
including both game design and computer science students. I have contributed to both the design and
programming aspects of the game.
Technologies Used:
Unity engine
C#
Jira
GitHub
Adobe Suite
FMOD studio
My Responsibilities:
Programming: My primary role was programming and I implemented
in-game tasks, debugged previous tasks, set up various UI elements (including programming their
functionality), and implemented SFX and music tracks for the game.
Art assets implementation:I set up most of the art assets for
the game, including configuring character animations and other dynamic elements like doors and
interactable objects. Additionally, I handled lighting adjustments and implemented a few UI
elements, such as the goal list and main menu.
Audio & Music: I contributed as one of the sound designers for
the game, specifically focusing on implementing the music composed by our composer. My
responsibilities involved integrating the music tracks into the Unity Engine using FMOD Studio and
custom scripts.
Exhibitions:
The game was showcased at PAX Australia and Swinburne Expo 2023, receiving overwhelmingly positive
feedback from players.